I selected the save file and it loaded to where I had previously saved the game and it played like it normally would. I then selected "Continue" and there it was, the in-game save file on Slot 1. I then completely shut off the console.Īfter turning the Classic back on, I loaded up the Save State that I had just created, which was at the game's splash screen. It is here that you can create Save States, so I created one at that point in the game (the splash screen). Following the reset, when I arrived at the game's splash screen, I pushed the Reset switch on the console in order to return to the Classic's main menu. I then reset the game using the "L-Trigger + R-Trigger + Select + Start" button combination that many SNES games feature. I started the game and played it like I normally would, and then saved to Slot 1 using the in-game save slots. The interesting part is that I tested a different approach to loading the SRAM. All of this probably isn't too surprising, but I wanted to note everything that I found. I went a bit further and extracted the SRAM file from the Classic and loaded the same save file with Higan, it loaded and played correctly as it should. The SRAM file is still located where it should be within the SNES Classic, this has been verified by FTPing into the Classic.
I found out that the SRAM file which Canoe creates upon using the in-game save slots, is in-fact not deleted or removed in any way. I did quite a bit of testing on the save issue with this game. Although it's also important to note that Sluffy mentioned earlier in this thread that this is a Canoe issue.
It should be noted that all versions displayed the rival player's sprite for a short period of time on the right side of the screen after it leaves the left side of the screen. *"Offscreen sprite" can refer to the rival player's sprite or your own sprite, as long as the sprite is offscreen. I stared closely at the corners in case I missed it, but it appeared to me that the offscreen sprite just never appeared on the screen. = Offscreen sprite did not appear anywhere on the screen. = Offscreen sprite appears in the top right of the screen, just barely visible (about 20% or so of the wheel). = Offscreen sprite appears in the top right of the screen, only partially visible (about half of the wheel). = Offscreen sprite appears in the top left of the screen, perfectly over the lap counter. This is what I found after about 15 minutes each of playtesting: I tested the ROM with hex edits at the following offsets: Hey Sluffy, I finally found some time to do some extensive testing.